Consulting Service

Go over the parameters of your VR project with us, and we'll:

  • * Analyze your user experience, identifying potential pitfalls
  • * Offer user comfort techniques
  • * Store acceptance and publishing tips
  • * Rigorous beta-testing with in-depth feedback
Let's find out how we can help each other! Contact us at Twitter - DMs are open.

Contract Work

Bring us on board for short-term remote work to handle any of the following in Unity and C#:

  • * Build prototypes from the ground up
  • * Optimization to hit framerate on mobile platforms
  • * Engineering gameplay and tools
  • * Application framework with multi-platform support
Let's find out how we can help each other! Contact us at Twitter - DMs are open.

Full-Time Role (Currently Open)

Take advantage of 6 years of experience in the modern VR space, and 20 years in software engineering. VR-related specializations include the following, in no particular order:

Subtitling and accessibility, locomotion, multi-platform input, profiling & optimization (Windows PC & Android), model touchup, shaders, application architecture, mocap, gameplay logic and state machines, seated & room-scale play, modding support, prototyping, localization support, one project for multiple platforms, and more.

For more information, please visit my LinkedIn!
You can get in touch via Twitter (DMs are open), or via LinkedIn.